Invisable
------------------------------------
c= game.Players:GetChildren()
for i= 1, #c do
p= c[i].Character:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Transparency = 1
end
end
end
local msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Text = "PREPARE FOR THE PWNZOR LAZOR!!"
wait(1)
Clone
------------------------
p= game.Players:GetChildren()
for i= 1, #p do
p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true"
end
Genocide
===========================
while true do
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Torso.Neck:remove()
wait (0.1)
end
end
freeze - off
----------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "shanethe13" then
p[i].Character.Torso.Anchored = false
end
end
freeze - on
---------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "shanethe13" then
p[i].Character.Torso.Anchored = true
end
end
Teleport Up All
==============================
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "shanethe13" then
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
end
end
PRISON!
--------------------------------------------------------------------------------------------------------
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "shanethe13" then
p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
end
end
Body Force
---------------------------
p= game.Players:GetChildren()
for i= 1, #p do
b = Instance.new("BodyForce")
b.Parent = p[i].Character.Torso
b.force = Vector3.new(0,10000,0)
end
Slaves
----------------------
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Name = "Shane's Slave"
end
Orbit
while true do
p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "shanethe13" then
b = Instance.new("BodyPosition")
b.Parent = p[i].Character.Torso
b.maxForce = Vector3.new(600000000,6000000000,6000000000)
b.position = game.Workspace.shanethe13.Torso.Position
wait(0.1)
end
end
end
Follow
==========================
b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
while true do
b.position = game.Workspace.shanethe13.Torso.Position
wait(0.1)
end
BlackHole
--------------------------------
p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "shanethe13" then
b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
b.position = Vector3.new(100,10,0)
end
end
Kick all
=====================
p= game.Players:GetChildren()
for i= 1, #p do
p[i]:remove()
end
========================
Castle
===========================
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
real meteor:
while true do
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = "A meteor is coming towards us!!! AHHH!!!"
wait(3)
m:remove()
local b = Instance.new("Part")
b.Parent = game.Workspace
b.Position = Vector3.new(0,5000,0)
b.Size = Vector3.new(200,500,200)
b.BrickColor = BrickColor.new(199)
b.Transparency = 0
wait(10)
b:remove()
wait(1000)
end
Fake meteor:
while true do
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = "A meteor is coming towards us!!! AHHH!!!"
wait(3)
m:remove()
local b = Instance.new("Part")
b.Parent = game.Workspace
b.Position = Vector3.new(0,1000,0)
b.Size = Vector3.new(5,1,5)
b.BrickColor = BrickColor.new(199)
b.Transparency = 0
wait(10)
local n = Instance.new("Message")
n.Parent = game.Workspace
n.Text = "Oh, it was just a small rock..."
wait(3)
n:remove()
wait(10)
b:remove()
wait(1000)
end
barrier
i = game.Workspace.DeltaLance
while true do
local h = i.Torso.Position
b = Instance.new("Explosion")
b.Position = Vector3.new(h.x,h.y+10,h.z)
b.Parent = game.Workspace
b.BlastRadius = 5
b.BlastPressure = 1
q = Instance.new("Explosion")
q.Position = Vector3.new(h.x+10,h.y,h.z)
q.Parent = game.Workspace
q.BlastRadius = 5
q.BlastPressure = 1
t = Instance.new("Explosion")
t.Position = Vector3.new(h.x,h.y,h.z+10)
t.Parent = game.Workspace
t.BlastRadius = 5
t.BlastPressure = 1
w = Instance.new("Explosion")
w.Position = Vector3.new(h.x-10,h.y,h.z)
w.Parent = game.Workspace
w.BlastRadius = 5
w.BlastPressure = 1
r = Instance.new("Explosion")
r.Position = Vector3.new(h.x,h.y,h.z-10)
r.Parent = game.Workspace
r.BlastRadius = 5
r.BlastPressure = 1
wait(.1)
end
ok heres the reset script. game.Workspace.(players name).Humanoid.Health=0
heres the max health script. game.Workspace.(players name).Humanoid.MaxHealth=(any number)
BIG HEAD (that doesnt kill your self)
game.Workspace.(players name).Head.Mesh.Scale = Vector3.new(?,?,?) ?=any number
takeover
game.Players.(yourname).Character = game.Players.(victims name).Character
BIG HEAD (that kills you)
game.Workspace.DeltaLance.Head.Size=Vector3.new(?,?,?) ?=anynumber
local msg = Instance.new("Message")
local f = Instance.new("ForceField")
local j = game.Workspace.DeltaLance
j.Name = "Dark Spines Delta"
f.Parent = j
msg.Parent = game.Workspace
msg.Text = " DeltaLance has 7 World Rings "
wait(2)
msg.Text = " AHHHH! DeltaLance is transforming "
wait (2)
msg.Text = "DeltaLance: I Feel so STRONG! "
wait(2)
msg.Text = "DeltaLance has Transformed into Dark Spines Delta"
wait(2)
msg.Text = "jayzak made this script and I Delta did some improvements"
msg: Remove (msg)
make things dark:
while true do
game.Lighting.Ambient = Color3.new(255,0,0) wait(0.5)
game.Lighting.Ambient = Color3.new(255,255,0) wait(0.5)
game.Lighting.Ambient = Color3.new(255,0,255) wait(0.5)
game.Lighting.Ambient = Color3.new(0,255,0) wait(0.5)
game.Lighting.Ambient = Color3.new(0,0,255) wait(0.5)
end
Desert script
y = 2
x = 100
z = 100
function MakeTree(pos, parent)
local t = Instance.new("Model")
t.Name = "Tree"
t.Parent = parent
local p = Instance.new("Part")
p.BrickColor = BrickColor.new(192)
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 4.8, 0)
p.Size = Vector3.new(2, 9.6, 2)
p.Parent = t
local p = Instance.new("Part")
p.BrickColor = BrickColor.Green()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 9, 0)
p.Size = Vector3.new(2, 0.4, 12)
p.Parent = t
p.formFactor = 2
local p = Instance.new("Part")
p.BrickColor = BrickColor.Green()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 9, 0)
p.Size = Vector3.new(12, 0.4, 2)
p.Parent = t
p.formFactor = 2
t:MoveTo(pos)
end
function MakeObelisk(pos, parent)
local t = Instance.new("Model")
t.Name = "Obelisk"
t.Parent = parent
local p = Instance.new("Part")
p.Name = "Head"
p.BrickColor = BrickColor.new(226)
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 12, 0)
p.Size = Vector3.new(6, 24, 6)
p.Parent = t
local h = Instance.new("Humanoid")
h.Parent = t
h.MaxHealth = 100
local p = Instance.new("Part")
p.BrickColor = BrickColor.new(226)
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 24.6, 0)
p.Size = Vector3.new(4, 1.2, 4)
p.Parent = t
local p = Instance.new("Part")
p.BrickColor = BrickColor.new(226)
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 25.8, 0)
p.Size = Vector3.new(2, 1.4, 2)
p.Parent = t
t:MoveTo(pos)
end
size = Vector3.new(10, 1.2, 10)
dimension = 25
local mm = Instance.new("Model")
mm.Name = "Desert"
mm.Parent = game.Workspace
local m = Instance.new("Message")
m.Text = "jaredvaldez2 Desert builder activated. Now building: Sand"
m.Parent = game.Workspace
for x=(dimension*-0.5),dimension*0.5 do
for z=(dimension*-0.5),dimension*0.5 do
local Brick = Instance.new("Part")
Brick.Size = size * Vector3.new(1, math.random(1, 10), 1)
Brick.Anchored = true
Brick.Locked = true
Brick.BrickColor = BrickColor.Yellow()
Brick.Name = x .. "|" .. z
local xx = size.x * (x - 1) + size.x / 2
local zz = size.z * (z - 1) + size.z / 2
Brick.Position = Vector3.new(xx, 1, zz)
Brick.Parent = mm
if math.random(1, 20) == 14 then
MakeTree(Brick.Position, mm)
Brick.BrickColor = BrickColor.Green()
else
if math.random(1, 100) == 43 then
MakeObelisk(Brick.Position, mm)
end
end
wait()
end
end
m.Text = ""..dimension.."x"..dimension.." set of sand complete"
wait(3)
m.Text = "Now building: Pyramid"
local mo = Instance.new("Model")
mo.Name = "Pyramid"
mo.Parent = mm
for i = 1, x/2 do
p = Instance.new("Part")
p.BrickColor = BrickColor.new(226)
p.Position = Vector3.new(0,y,0)
p.Size = Vector3.new(x,2,z)
p.Anchored = true
p.Locked = true
p.Parent = mo
y = y+2
x = x-2
z = z-2
if i == x/2 then
p.Name = "Head"
local h = Instance.new("Humanoid")
h.Parent = mo
h.MaxHealth = 100
end
wait()
end
m.Text = ""
local h = Instance.new("Hint")
just copy paste this
local msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Text = "You have angered NAME! Now they will melt your face off!"
wait (4)
msg.Text = "PREPARE YOURSELVES!!!"
wait(3)
p = game.Players:GetChildren()
for i = 1, #p do
if p[i] ~= nil then
p[i].Character.Head.face:remove()
local boom = Instance.new("Explosion")
boom.Parent = game.Workspace
boom.Position = p[i].Character.Head.Position
boom.BlastRadius = 5
boom.BlastPressure = 0
wait(1)
end
end
local msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Text = "PREPARE FOR THE PWNZOR LAZOR!!"
wait(2)
local lazor = Instance.new("Part")
lazor.Position = Vector3.new(0,1000,0)
lazor.Size = Vector3.new(250,350,250)
wait(1)
local bomb = Instance.new("Explosion")
bomb.BlastRadius = 9999999999
bomb.BlastPressure = 999999999
bomb.Position = Vector3.new(0,2,0)
msg.Text = "BLARGH N' CRASH!!"